A Pause On Qalupalik 2017
April 9, 2017
In here we explain where Qalupalik got us, and why we are taking a break for us to reflect and focus on other projects.
In here we explain where Qalupalik got us, and why we are taking a break for us to reflect and focus on other projects.
Pinnguaq is thrilled to announce our involvement with Computers for Schools! In this post we discuss what this means, and how it can help you.
Sesqui is doing some amazing things, and Pinnguaq is proud to celebrate our involvement with this project.
Pinnguaq is introducing some of our new hires! Check them out, they’re amazing!
Exciting new updates are happening to our game “Qalupalik”. In this post we discuss some of our downfalls and some of our triumphs.
Pinnguaq has made a series of updates to the app Singuistics! We discuss the updates and the people that inspired us!
In the post we look at the Syllabics Translator extension on Chrome. We discuss the importance, but also the benefits of moving away from syllabics.
In this post we show you how to install the Syllabics Translator google chrome extension.
Pinnguaq co-presented an event called “An Evening To Celebrate Indigenous Games and Comics” here are some of the best games from the event.
In this blog we talk about how art can tell a story. Visual art can tell us more information than a person can, this is prevalent in Inuit culture.
In this blog we show how we take 2D art and bring it to life with Art Alive.
In this post we will look at where the original ideas for Art Alive come from, how they grew into a life of their own, and where we see them going.
We are currently working with five of Pudlo’s prints and five original drawings to create interactive gaming experiences that explore the stories and life of Pudlo Pudlat of Kinngait (Cape Dorset), Nunavut.
In this article we share more artwork about our game Qalupalik. We show our concept art for our main character Ani, and how he became a 3D model.
In this article Pinnguaq talks about not only the ground breaking game Never Alone, but how much it cost the developers to make this game.
In this blog, Ryan Oliver talks about the myth of Qalupalik. As well as how the artists that worked on Qaluapalik impacted our game.
Pinnguaq’s Ryan Oliver spoke at a conference called “Indigenous Cultural Heritage and Technology in the Arctic” in Tromsø.
Pinnguaq’s Ryan Oliver spoke at a conference called “Indigenous Cultural Heritage and Technology in the Arctic” in Tromsø, Norway.
This blog touches on how indigenous people, sexism, homophobia, transphobia & misogyny is viewed in the gaming industry.
Pinnguaq shows some of the best attractions in our home, Nunavut. You can find some ground breaking stuff here.
This blog is about how Pinnguaq has failed but succeeded with the game Qalupalik, as well as what our future plans entail for this video game.
Ryan writes about his experience at GDC, and how we can use culture to influence games. As well as why Lost Levels is an amazing community.
We look at some video games that try to show representation of Inuit culture, but they don’t get it right and some even stretch the stereotype.