Level Up Learning: What Games Teach Us
March 16, 2021
Moving beyond essays and presentations, developers and designers are encouraging educators to consider adding games to their teaching toolbox.
Moving beyond essays and presentations, developers and designers are encouraging educators to consider adding games to their teaching toolbox.
Pinnguaq is introducing a game called Nanili! This game was created to show players how to code in an engaging and easy-to-use programme.
Pinnguaq is streaming on Twitch! In here we talk about why it’s important for us to stream, and where and when you can find us!
i-Sparx is a game made for New Zealand’s Maori youth, that Pinnguaq along with a few others is getting to remake for youth in Nunavut.
Pinnguaq co-presented an event called “An Evening To Celebrate Indigenous Games and Comics” here are some of the best games from the event.
In this article we share more artwork about our game Qalupalik. We show our concept art for our main character Ani, and how he became a 3D model.
In this article Pinnguaq talks about not only the ground breaking game Never Alone, but how much it cost the developers to make this game.
In this blog, Ryan Oliver talks about the myth of Qalupalik. As well as how the artists that worked on Qaluapalik impacted our game.
This blog touches on how indigenous people, sexism, homophobia, transphobia & misogyny is viewed in the gaming industry.
We look at some video games that try to show representation of Inuit culture, but they don’t get it right and some even stretch the stereotype.