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Showing 40 Results

A map of Happy Valley.

Creating an Address Tool Using AI

Grade audience: Secondary - Adult

Anybody who’s lived in a small town is probably used to receiving directions  like, “Oh, I live in the house with the blue roof behind the Coop,” or “The Country Food store is just past the Arctic Survival Store.” 

A poster that reads "I am beautiful, my weight does not define me."

Building a Positive Body Image in a Digital Media Society

Grade audience: Grade 4 - Grade 6

Introduction In this module, students examine body image and pressures on girls and boys to have the “perfect” body. Students will learn how digital media portrays “perfect bodies” and will challenge what they see in social media and on the internet. From a practical standpoint, students will identify factors and pressures that affect healthy and … Continued

The top half of the scratch backdrop is a photo of a green car on a highway, with buildings illuminated in the background. The bottom half is buttons you click to change your backdrop and your scratch character.

Pinnguaq at Home: Week 10

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 22nd to 26th.

The scratch cat sitting on a beach with a speech bubble that displays "ready?"

Cyclic Bouncing Animations in Scratch

Grade audience: Middle - Grade 12

In this tutorial, you will learn about how conditional statements and a counter variable can be used to create a bouncing arrow animation in Scratch.

Mshkiigwaatikohns Tea! Traditional Nerve Medicine

Mshkiigwaatikohns Tea! Traditional Nerve Medicine

Grade audience: Middle - Grade 12

In this tutorial, we will be learning about the medicinal properties of Tamarack bark tea and how to make Tamarack bark tea, or Mshkiigwaatikohns tea. We will be learning about traditional uses of Tamarack and why it’s known in First Nation communities as “nerve medicine”.

Three packages of seeds laying on some dirt. From left to right there is corn, beans, and squash.

Polyculture: Traditional Haudenosaunee Kionhekwa Garden

Grade audience: Grade 7 - Grade 12

In this tutorial, we will be exploring sustainable polyculture crop production systems by learning how-to plant a traditional Haudenosaunee Three Sisters Garden. We will learn about the cultural and historical importance as well as the agricultural science behind the companion planting of the Three Sisters (corn, beans, and squash).

A graphic with a seal and the text "Natsiq Hunter."

Natsiq Hunter

Grade audience: Middle - Grade 7

In this tutorial Natsiq Hunter, participants will learn to use if/else statements to make a simple click game.

The scratch cat is walking along the backdrop that is a highway. The goal is to create a transition from that backdrop to a black backdrop.

Scene Transitions in Scratch

Grade audience: Grade 7 - Grade 12

In this quick tutorial, you will learn how to manipulate sprite sizes to create a scene transition animation in Scratch.

A mini greenhouse created out of a empty plastic dish, some dirt and lots of water to create an incubator for the seeds to grow.

Planting Traditional Medicine: Semaa; Oien’kwa’ón:we

Grade audience: Middle - Grade 12

In this tutorial, we will be learning about the traditional medicine semaa (tobacco) as it’s used by many First Nation groups and how to grow your own. Traditional tobacco is very different from commercial tobacco and is one of the four sacred medicines.

Pasta and beans spread out to make a map on the left side, with a drawn map on the right side.

Fantasy Map Making

Grade audience: Primary - Grade 6

Design your own Fantasy map for DIY offline and online gaming.

Pinnguaq at Home: Week 7

Pinnguaq at Home: Week 7

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 1st to 5th.

The Microsoft MakeCode interface.

Random Number Generator

Grade audience: Middle - Grade 12

In this tutorial, students will learn to create a simple random number generator using JavaScript and Microsoft’s MakeCode.

Game Narrative in Detail: Step Four, Five, Six, Seven

Game Narrative in Detail: Step Four, Five, Six, Seven

Grade audience: Middle - Grade 12

This tutorial will take a detailed look at the last 4 steps involved in creating a video game narrative and provide the learner with more direction to finish writing their own narrative.

Using the Backpack in Scratch

Using the Backpack in Scratch

Grade audience: Grade 1 - Grade 12

In this short tutorial, you will learn how to use Scratch’s “Backpack” feature to move code and sprites between projects.

A purple quillwork and beadwork flower by 4 Sisters Métis Beadwork.

Pinnguaq at Home: Week 5

Grade audience: Primary - Grade 12

See what Pinnguaq is offering for online learning at home for the week of May 18th to May 22nd.

Game Narrative in Detail: Step One, Two, Three

Game Narrative in Detail: Step One, Two, Three

Grade audience: Middle - Grade 12

This tutorial will take a detailed look at the first 3 steps involved in creating a video game narrative and provide the learner with more direction to get started on writing their own narrative.

Pinnguaq at Home: Week 4

Pinnguaq at Home: Week 4

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of May 11th to May 15th.

Lost in Space in Scratch

Lost In Space: Intermediate Moving Maze Game Tutorial

Grade audience: Primary - Grade 6

This tutorial for Lost in Space will explore a different way to move a sprite and make a costume rotate in Scratch while building on knowledge that was learned in the Beginner tutorial.