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Showing 263 Results

A pair of headphones.

Introduction To Sound

Grade audience: Grade 6 - Grade 9

Students will be introduced to how sound works, how to describe it, and understand the different aspects of sound.

A pencil on top of a sketckbook.

Introduction To Wireframing With Pencil

Grade audience: Grade 9 - Grade 12

What are wireframes and why are they important to the software development process? Learn through a hands-on tutorial featuring the open source program Pencil.

An abstract art piece.

Introduction To Graphic Design

Grade audience: Grade 5 - Grade 8

Explore the basic terminology and principles of graphic design – including colour combinations using the colour wheel, balance, alignment, and focus.

A screenshot from Minecraft.

Troubleshooting Mods In Minecraft

Grade audience: Grade 7 - Grade 12

After we’ve installed some mods into Minecraft, there may be some issues. It’s important to learn how to troubleshoot these mods and fix basic problems.

A student creating at a Pinnguaq Makerspace.

Two-Eyed Seeing And Technology

Grade audience: Grade 9 - Grade 12

Two-Eyed Seeing is a teaching that when applied to media, encourages youth to respect and honour their Indigenous culture while using technology.

The Medicine Wheel symbol.

Self Care And Video Games

Grade audience: Grade 9 - Grade 12

Carrington Christmas introduces the concept of self care as it related to the Medicine Wheel, as well as how it relates to video games.

A level created in Mario Maker.

Mario Maker Level Design Basics

Grade audience: Grade 9 - Grade 12

Do you love Super Mario’s level design? Have you ever wanted to make your own? Well, in this lesson we discuss how to make one yourself using Super Mario Maker!

Pixel art of a goose flying over marshy lake.

Goose Hunt In Scratch

Grade audience: Grade 5 - Grade 7

Students will learn how to create a goose hunting game using Scratch!

An illustration from the book What’s My Superpower? by Aviaq Johnston.

What’s My Superpower?

Grade audience: Grade 3 - Grade 6

In this lesson students will retell a story, summarizing its key points, using coding in Scratch.

Pixel art of a community with throat singers.

Throat Singing In Scratch

Grade audience: Grade 4 - Grade 6

Students will gain an introduction to the basic functions of Scratch through the creation of a game. Students will learn about ‘sprites’, costumes, and the use of sounds.

Students learning about Blender at the Lindsay Makerspace.

Introduction To Blender: Part 1

Grade audience: Grade 9 - Grade 12

Blender is a 3D modelling program and can be very complex if you don’t know what menus to use. Learn how to navigate Blender and create 3D models.

An example of a regular expression in code.

Regular Expressions

Grade audience: Grade 11 - Grade 12

Students will learn about Regular Expressions in this module, what they are in theory and in practice. As well as how to search and navigate digital texts.

Dash robotos on a table.

Programming With Dash And Dot

Grade audience: Grade 3 - Grade 6

In this lesson students will use Dash and Dot to learn how to visualize a solution to a programming challenge, then program the robot accordingly.

The Unreal Engine software interface.

Unreal Engine 4 Video Walkthrough

Grade audience: Grade 9 - Grade 12

In this video lesson we introduce Unreal 4 to students. After students have learned this, they can move on to the “Building A House in Unreal 4 series” to learn more!

A screenshot of a world in Minecraft.

Introductory Minecraft Video Walkthrough

Grade audience: Grade 5 - Grade 8

Would you love to play Minecraft but have no working knowledge of the game itself? Here we discuss key aspects of the game through three videos on how to survive in Minecraft!