Showing 29 Results

A microphone set up.

Podcasting

Grade audience: Grade 4 - Grade 8

Do you listen to podcasts? Or maybe you don’t know what a podcasting is. Find out more in this lesson as Michelle Jilesen teaches us how to create a podcast of our own.

The main Facebook page open on a computer.

Introduction to Facebook

Grade audience: Grade 5 - Grade 8

Students will learn how to safely and effectively use Facebook to connect with friends and family.

A video camera recording a shot.

Film Review

Grade audience: Grade 4 - Grade 6

Students will review short films and write a film review based on the intended audience, point of view, and purpose.

X/Y Hide And Seek Game

X/Y Hide And Seek Game

Grade audience: Grade 5 - Grade 7

In this lesson students will learn how to use x and y coordinates to place sprites on the workspace in Scracth.

A completed Scratch project.

Navigating Canada

Grade audience: Grade 4 - Grade 8

Using Scratch, students will learn about the locations of provinces, territories and various cultural areas of Canada!

The finished project in Scratch.

Joke Telling Using Scratch

Grade audience: Grade 1 - Grade 3

In this fun lesson students will create their own jokes and discover their sense of humour using Scratch to share with their peers!

The completed Tenzi Dice game in Scratch.

Tenzi Dice Game Learning Random Numbers

Grade audience: Grade 7 - Grade 8

Students will build a game in Scratch using the ‘random operator.’ After this module students will have the skills to create probability experiments.

The app lab graphic.

Introduction To App Lab

Grade audience: Grade 9 - Grade 12

Using App Lab students will learn the basics of developing an app and the basics of programming using App Lab and code.org.

A student writing on a piece of paper.

App Lab Personality Quiz

Grade audience: Grade 9 - Grade 12

Learn how to use App Lab to create a personality quiz! Students will generate questions to reach target audiences and create an app.

The keyboard of a laptop.

Critical Literacy Scams

Grade audience: Grade 9 - Grade 12

It is important for anybody to know how to not become subjects to online scams. Learn how to develop the required skills to avoid scams online.

A pencil over a piece of paper with math equations.

Math Storytelling Using Twine

Grade audience: Grade 9 - Grade 12

Using students knowledge of probability and data management, students will create a math question children’s story using Twine!

A screenshot from the game Inuit Uppirijatuqangit.

Mythology Using Twine

Grade audience: Grade 9 - Grade 12

Students will learn about mythology, legends and folktales while programming a Choose Your Own Adventure style story in Twine.

An instructor leading a digital learning session.

Critical Literacy

Grade audience: Grade 7 - Grade 12

With the internet being bigger than it ever was, it is important to develop critical thinking skills and learn how to find credibility online. Learn more about Critical Literacy.

An illustration of an alveolus.

Exploring Biological Systems Using Twine

Grade audience: Grade 9 - Grade 12

Studentsd will learn about the systems of the human body and how they interact with each other, while creating a story using Twine.